Dial Designer

Intermediate · 8 min read

The Dial Designer gives you a two-disc workspace for designing game dials — those clever rotating discs used for secret simultaneous action selection, health/damage tracking, and other circular game mechanics. You design the top disc (the one players rotate) and the bottom disc (the fixed base with the reveal window) separately, then preview how they work together.

What Is a Game Dial?

A game dial consists of two circular cardstock discs connected at the center with a paper fastener. The top disc rotates freely around the center pivot, while the bottom disc stays fixed. A window cut out of the top disc (or a pointer on its edge) reveals one segment of the bottom disc at a time.

Common uses in board games:

The Two-Disc Workspace

When you select a dial component type, the canvas shows a split view:

Both discs are circular. The face navigation strip labels them "Top" and "Bottom". Click either to make it the active editing surface. A live Rotation Preview panel at the top right shows how the assembled dial will look at various rotation positions.

Tip: The two discs are exported as separate image files: one for the top disc and one for the bottom. TGC handles assembly — they die-cut both, punch the center holes, and ship them with brass paper fasteners.

Segment Creation and Styling

The bottom disc is divided into equal segments. In the Dial Designer panel (right side), set:

Label positioning is calculated automatically — labels are placed at the radial midpoint of each segment and rotated to face outward. You can override the rotation offset for all labels in the panel.

Rotation Mechanics

The top disc sits over the bottom disc and rotates around the shared center. Key properties of the top disc:

Tip: Use the Rotation Preview to check that the window size is correct. Rotate the preview through several positions and verify that exactly one segment is visible with no bleed onto adjacent segments. Adjust the window arc size until it cleanly frames one segment.

Window and Reveal Areas

The window in the top disc is a die-cut hole in the physical component. In Chitmunk, you mark the window area as a cutout zone in the properties panel. During export, Chitmunk renders the top disc with the window area transparent (alpha channel = 0) so TGC knows where to die-cut.

Design considerations for the window area:

Tips & Best Practices

Ready to try it?

Open the editor, it's free, just sign in.

Start Designing