Dial Designer
The Dial Designer helps you design game dials — those clever rotating discs used for secret simultaneous action selection, health/damage tracking, and other circular game mechanics. You lay out the whole dial (both the rotating top layer and the fixed base) on one flat canvas, then use the built-in Rotation Preview to check how it plays.
What Is a Game Dial?
A game dial consists of two circular cardstock discs connected at the center with a paper fastener. The top disc rotates freely around the center pivot, while the bottom disc stays fixed. A window cut out of the top disc (or a pointer on its edge) reveals one segment of the bottom disc at a time.
Common uses in board games:
- Action selection: Players secretly choose an action by rotating their dial, then reveal simultaneously.
- Stat tracking: Rotate to track health, shields, or other values without using tokens.
- Hidden information: Rotate to keep a current game state secret until revealed.
- Random selection: Spin the dial for a randomized outcome.
The Disc Workspace
Chitmunk's dial components (Small Dial, Dual Dial) start as a single flat sheet labeled Outside — not a pre-split top/bottom workspace. You lay out the whole dial, including the window cutout area, on that one canvas, using the TGC overlay to see the die-cut and fold-line guides.
The dial designer also has a combined-preview mode with a drag-to-rotate Rotation Preview, useful if your design ends up with two separate disc faces to overlay and check alignment.
Tip: Your dial exports as one printed sheet. TGC die-cuts the individual disc shapes from it and assembles them with a paper fastener through the center pivot.
Building Segments by Hand
Chitmunk doesn't have a dedicated segment-count/label/color panel for dials — you build segments with the same tools you'd use anywhere else on a card:
- Segment shapes: Use a wedge/pie-slice shape (or a rotated rectangle) per segment, positioned with the rotation field in the properties panel.
- Labels: Add a text element per segment, rotate it to face outward, and style font, size, and color like any text element.
- Colors: Set each segment's fill color individually, or duplicate a styled segment and rotate the copy into place for consistent spacing.
- Dividers: Add a stroke to each wedge shape, or thin line shapes between segments.
- Center circle: A plain circle/ellipse shape works for the pivot decoration.
Because everything is a normal element, you get full control over each segment — but there's no auto-layout that spaces labels around the disc for you. Copy, rotate, and nudge each one into place.
Rotation Mechanics
There's no dedicated window-shape dropdown or size field — you draw the window the same way you draw anything else: a shape (circle, rectangle, or custom wedge) positioned where you want the reveal to happen, typically near the edge of the disc.
- Window shape: Draw it as a shape element; a printed border or frame around it reads more intentionally than a bare cutout.
- Window position: Place it near the edge of the top disc so it lines up with a single segment on the disc beneath.
- Window size: Size it to fully reveal one segment without showing its neighbors — check this with the Rotation Preview.
- Pointer indicator: An alternative to a cutout — a printed arrow or notch at the edge that lines up with the visible segment.
Tip: Use the Rotation Preview to check your window size. Rotate through several positions and verify that exactly one segment is visible with no bleed onto its neighbors. Adjust the window shape until it cleanly frames one segment.
Window and Reveal Areas
The window in the top disc is a die-cut hole in the physical component. Chitmunk doesn't have a dedicated "mark as cutout" property — draw the window as a shape with no fill (or use TGC's overlay guide) so the area reads as empty in your export, and let TGC's die-cut spec for that dial size handle the actual cut.
Design considerations for the window area:
- Window bleed: Add 1–2mm of bleed around the window cutout edge so the die-cut does not leave a thin white border.
- Window framing: A decorative frame around the window (a ring shape, a banner, a compass rose) draws the eye to the reveal area and looks more intentional than a plain hole.
- Readable segment size: The segment visible through the window should be large enough to read its label at arm's length during play. Size the window and segment count accordingly.
Tips & Best Practices
- Keep segment count simple: More segments give more precision but make each segment smaller and harder to read. 8–12 segments is a good range for most game dials.
- Use icon mode for action dials: Icons read faster than text during play. Pair a small text label with a large icon in each segment for maximum clarity.
- Test the assembled dial before finalizing: Print a prototype on paper, cut out both discs, and connect them with a paper fastener. Physical testing reveals window size and readability issues that the digital preview cannot fully simulate.
- Match top and bottom disc diameters exactly: Both discs must be exactly the same diameter for the TGC assembly to work. The component spec locks this — do not resize one disc independently.
- Center pivot decoration: The brass fastener covers the center of both discs. Avoid placing important content within 5mm of the center pivot.