Dial Designer

Intermediate 8 min read Updated

The Dial Designer helps you design game dials — those clever rotating discs used for secret simultaneous action selection, health/damage tracking, and other circular game mechanics. You lay out the whole dial (both the rotating top layer and the fixed base) on one flat canvas, then use the built-in Rotation Preview to check how it plays.

What Is a Game Dial?

A game dial consists of two circular cardstock discs connected at the center with a paper fastener. The top disc rotates freely around the center pivot, while the bottom disc stays fixed. A window cut out of the top disc (or a pointer on its edge) reveals one segment of the bottom disc at a time.

Common uses in board games:

The Disc Workspace

Chitmunk's dial components (Small Dial, Dual Dial) start as a single flat sheet labeled Outside — not a pre-split top/bottom workspace. You lay out the whole dial, including the window cutout area, on that one canvas, using the TGC overlay to see the die-cut and fold-line guides.

The dial designer also has a combined-preview mode with a drag-to-rotate Rotation Preview, useful if your design ends up with two separate disc faces to overlay and check alignment.

Tip: Your dial exports as one printed sheet. TGC die-cuts the individual disc shapes from it and assembles them with a paper fastener through the center pivot.

Building Segments by Hand

Chitmunk doesn't have a dedicated segment-count/label/color panel for dials — you build segments with the same tools you'd use anywhere else on a card:

Because everything is a normal element, you get full control over each segment — but there's no auto-layout that spaces labels around the disc for you. Copy, rotate, and nudge each one into place.

Rotation Mechanics

There's no dedicated window-shape dropdown or size field — you draw the window the same way you draw anything else: a shape (circle, rectangle, or custom wedge) positioned where you want the reveal to happen, typically near the edge of the disc.

Tip: Use the Rotation Preview to check your window size. Rotate through several positions and verify that exactly one segment is visible with no bleed onto its neighbors. Adjust the window shape until it cleanly frames one segment.

Window and Reveal Areas

The window in the top disc is a die-cut hole in the physical component. Chitmunk doesn't have a dedicated "mark as cutout" property — draw the window as a shape with no fill (or use TGC's overlay guide) so the area reads as empty in your export, and let TGC's die-cut spec for that dial size handle the actual cut.

Design considerations for the window area:

Tips & Best Practices

Ready to try it?

Open the editor, it's free, just sign in.

Start Designing