Dice Designer

Intermediate · 8 min read

The Dice Designer gives you dedicated controls for designing custom dice components. When you select a dice component type, the designer activates an expanded per-face editor that goes beyond the standard flat canvas — you can configure each face of the die individually, choose how values are displayed, and style pip colors, number fonts, and icon assignments face-by-face.

Accessing the Dice Designer

The Dice Designer becomes available when your component type is a die. To use it:

  1. Click the component selector in the toolbar (shows your current type, e.g., "Poker Deck").
  2. Navigate to the Dice category and select a die size (D4, D6, D8, D10, D12, D20, or custom).
  3. The face navigation strip at the bottom of the canvas updates to show each face of the die (Face 1 through Face N).
  4. Click any face tab to switch to that face and design it independently.

Tip: Dice components come pre-loaded with the correct physical dimensions and bleed zones for TheGameCrafter's die specifications. Check TGC's product page for the exact finished size.

Face Display Modes

Each face of the die can display its value in one of three modes. Set the mode per-face in the properties panel or apply it globally using the Apply to All Faces button in the Dice Designer panel.

Pip Mode

Classic dot-pattern pips, the same arrangement used on standard casino dice. Pips are rendered at precise positions for each face value. You can control:

Pip mode is only valid for D6 faces with values 1–6. For other die types or values above 6, use number or icon mode.

Number Mode

Renders the face value as a numeral. This mode works for all die types and any numeric value. Controls include:

Icon Mode

Replaces the numeric value with a custom icon or image. Useful for symbol dice (action dice, element dice, event dice). Controls include:

Tip: You can mix modes across faces on the same die. For example, a custom D6 might use pips for faces 1–3, a skull icon for face 4, and number mode for faces 5–6.

Per-Face Styling

Each face is a fully independent canvas. Beyond the display mode, you can add any standard design elements to a face using the normal toolbar — backgrounds, text, shapes, images, and generators. The display mode element (pip/number/icon) is just one element among others; you can layer card art, flavor text, or decorative borders on top of or behind it.

Common per-face design patterns:

CSV Binding for Dice Values

For dice that have variable values driven by data — such as dice in a deck-building game where multiple dice types exist — you can bind face values and icons to CSV columns.

  1. Import a CSV where each row represents one die face configuration.
  2. In the face's properties panel, bind the Display Value field to the relevant CSV column using {{Column Name}}.
  3. For icon mode, bind the Icon Name field to a column containing icon identifiers.
  4. Navigate through CSV rows using the bottom navigator bar to preview each face variant.

This approach lets you define an entire set of custom dice in a single spreadsheet and generate all faces automatically.

Tips for Custom Dice Designs

Ready to try it?

Open the editor, it's free, just sign in.

Start Designing