Playtest Simulator

Intermediate · 12 min read

The Playtest Simulator is Chitmunk's virtual tabletop for testing your game designs without printing anything. It reads your project directly from the card designer and lays everything out on a digital table where you can shuffle decks, draw cards, move tokens, roll dice, and play through a session to test game mechanics and balance.

Launching a Playtest Session

  1. Open your project in the Game Home dashboard at chitmunk.com/home.
  2. Select Playtest from the sidebar, or navigate directly to /playtest.
  3. The first-entry setup dialog appears, letting you choose the number of players, seat colors, and which components to include on the table.
  4. Click Start Session to load the virtual tabletop.

Tip: The playtest simulator reads your current saved project from browser storage. Make sure you have saved your latest card designs before launching a playtest session. Use Reset Game State (not Reset Layout) to restart a game without losing your table setup.

Virtual Tabletop Interface

The tabletop is a large scrollable canvas representing the play area. The interface is divided into several zones:

Deck and Card Management

Decks from your card designer project appear on the table as stacked piles. Right-click a deck to access deck actions:

Individual cards on the table (outside of a deck) can be:

Game State and Undo

The playtest simulator maintains a full command log of every action. You can undo and redo any number of steps using:

There are three levels of state reset:

Entity and Token Placement

Beyond cards, your project's tokens, boards, tiles, and other components appear in the Component Inventory panel (click the grid icon in the top toolbar). Drag any component from the inventory onto the table to place it.

Entity types and their behaviors:

Custom Zones and Snap Areas

Snap zones define designated areas on the table where components automatically snap into place when dragged nearby. They are useful for:

Creating Snap Zones

  1. Right-click an empty area of the table and select Add Snap Zone.
  2. A labeled rectangle appears. Drag its corners to resize it.
  3. Set the zone name and snap behavior (accept cards, tokens, or both) in the zone properties panel.
  4. Assign a color to the zone for visual identification.

Zone Persistence

Snap zones are part of the Table Layout — the persistent layer that survives game resets. Zones you create stay on the table until you explicitly delete them, even across multiple game sessions.

Multiplayer Playtesting

With a Legendary subscription, you can invite other players to join your playtest session in real-time. The host creates a shareable link; guests join for free with no account required.

Starting a Multiplayer Session

  1. Click the Share Playtest button in the toolbar (requires Legendary tier or above).
  2. A unique session link is generated. Share it with your playtesters via chat, email, or however you communicate.
  3. Anyone with the link can join the session — no Chitmunk account needed. The link expires after 7 days.
  4. Up to 8 players can join a single session.

How It Works

Tip: Solo playtesting is always free for all users. You can simulate multiple players locally using the Seat Switcher without a subscription. Multiplayer requires a Legendary subscription for the host only — guests always join free.

Tips for Effective Playtesting

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