Image Editing & Filters

Intermediate · 8 min read

Overview

Images are one of the most-used elements in any card design. Chitmunk gives you a full set of image editing tools built directly into the properties panel, no external editor required. Everything you can do here is non-destructive: your original file is always preserved, and you can undo or reset any adjustment at any time.

The image editing toolkit includes:

Adding Images

There are three ways to add an image to your canvas:

Once added, images are stored in your browser's IndexedDB database. They are persistent: your images survive a page refresh and will still be there when you return to your project. The maximum file size per image is 10 MB.

Tip: Images are embedded in your project file when you export or save to Google Drive, so collaborators and print shops receive everything they need in a single file.

Fit Modes

The fit mode controls how the image fills its bounding box, the rectangle you draw or resize on the canvas. Select an image element and choose a fit mode from the properties panel:

Tip: Cover is the go-to fit mode for full-bleed card art; it fills every pixel of the bounding box without distortion. Contain works best for icons and logos where you need to see the entire image.

Image Filters

Chitmunk provides 8 non-destructive filters, each controlled by a slider in the properties panel. All filters can be combined; they stack in the order listed below.

Because filters stack, combining them unlocks creative effects. For example, set Grayscale to 100% and Sepia to 60% for a vintage photograph look. Or push Saturation to 180% and rotate the hue to retheme a piece of art to match your card color scheme.

Reset Filters: Click the Reset Filters button at the bottom of the Filters section to return all 8 sliders to their default values in one click. Your original image is never modified.

Clip Shapes

Clip shapes mask your image to a specific outline. The image itself stays intact, you are only changing which part of it is visible. To apply a clip shape, select an image element and choose from the Clip Shape dropdown in the properties panel:

Tip: Clip shapes work great for character portraits (circle), tile art (hexagon), or skill/ability icons (polygon or star). Because the image data is preserved, you can switch between shapes at any time without re-uploading.

Corner Radius

Round the corners of rectangular images using the Corner Radius slider (0–200px). This works independently of clip shapes; it applies a smooth, rounded corner to the image's bounding box before any clip shape is applied.

Corner radius is especially useful for card art thumbnails, avatar frames, and any image that sits over a background and needs soft edges to blend naturally. A small value (4–8px) gives a subtle modern softness; larger values (40–80px) create a more pill-shaped or button-like appearance.

Border & Shadow

Border adds an outline around the image element. Set the color using the color picker and the width in pixels. The border follows the clip shape, a circular clip gets a circular border, a hexagonal clip gets a hexagonal border.

Shadow adds a drop shadow behind the image. Toggle the shadow on or off with the switch, then adjust:

Shadows add depth and help images stand out from the card background. Even a subtle shadow (4px blur, 2px Y offset) can make flat art feel grounded on the card surface.

CSV Image Binding

You can bind an image element to a column in your CSV data so that each row of the spreadsheet provides a different image for that element. This lets you produce a full deck of cards, each with unique artwork, from a single template.

To set up a binding, select the image element and open the Bind dropdown in the properties panel. Choose the CSV column that contains your image references. The column can hold:

Tip: See the CSV Data Merge guide for full details on setting up your spreadsheet and binding multiple elements at once.

AI Image Generation

Chitmunk can generate new artwork for any image element using AI. Right-click an image element on the canvas and select Generate with AI to open the AI generation modal scoped to that element. You can write a prompt, choose a backend (AI Horde or local Stable Diffusion), and generate one or more images.

The generated image is stored in IndexedDB just like any uploaded image. From there, all the same editing tools: filters, clip shapes, fit modes, border, shadow, apply normally.

Tip: See the AI Image Generation guide for a full walkthrough of backends, prompt writing, and batch generation.

Tips & Best Practices

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