Shapes & Decorations
Overview
Chitmunk's shape element gives you 22 shape types: all available to every user: for card borders, decorative frames, layout structure, and thematic decorations. Shapes are vector-based, so they stay crisp at any card size or export resolution.
Every shape supports a full set of styling options:
- Fills: solid color with opacity control.
- Gradients: linear, radial, or conic two-color gradients.
- Patterns: any of the 32 built-in SVG tiling patterns.
- Strokes: colored borders with adjustable width and dash style.
- Shadows: drop shadows with color, blur, and offset.
To add a shape, click the Shape button in the tool strip (left edge of the canvas) to open the visual palette. Click any shape tile to add it to your canvas. You can also change the shape type from the Shape Type dropdown in the properties panel.
Shape Types
All 22 shape types are available to every user:
- Rectangle: the workhorse. Use it for card borders, info boxes, color bands, and backgrounds.
- Ellipse: circles and ovals. Great for cost indicators, portrait frames, and decorative spots.
- Polygon: regular polygons with 3–12 sides. Triangles, hexagons, octagons, and more.
- Line: a straight line element for dividers and separators.
- Star: pointed star with 3–12 points.
- Arrow: a chunky directional arrow.
- Diamond: a rotated square diamond.
- Cross: a symmetrical plus/cross shape.
- Shield: a heraldic shield silhouette.
- Banner: a ribbon/scroll banner shape.
- Hexagon: a regular hexagon shape.
- Gear: a toothed gear/cog shape with configurable tooth count.
- Burst: a starburst/explosion shape with configurable segments.
- Spiral: spiral paths in multiple styles and configurable turns.
- Progress Clock: a pie-chart-style clock with filled segments for tracking progress.
- Compass Rose: a decorative compass rose for map-themed designs.
- Corner Filigree: ornamental corner decorations for card borders and frames.
- Divider: decorative horizontal dividers with ornamental styles.
- Speech Bubble: comic-style speech and thought bubbles with configurable tail direction.
- Scroll: a parchment scroll shape for fantasy and historical themes.
- Ribbon: banner ribbons with configurable styles for titles and labels.
- Curved Arrow: directional arrows with adjustable curve for flow diagrams and turn indicators.
Switch between types at any time using the Shape dropdown in the properties panel. Styling properties carry over when you switch types.
Fill & Stroke
Every shape has independent fill and stroke controls in the properties panel.
Fill:
- Color: click the color swatch to open the color picker.
- Opacity: slider from 0–100%. Controls the fill transparency independently of the shape's overall opacity.
Stroke:
- Color: the border color, with its own color picker.
- Width: 0–20px. Set to 0 to hide the stroke entirely.
- Dash pattern: choose from Solid, Dashed, or Dotted.
Tip: Set fill opacity to 0 for an outline-only shape. Pair with a colored stroke to create a clean decorative border that lets the card art show through underneath.
Corner Radius
Corner radius applies to Rectangle shapes only. A uniform radius slider rounds all four corners by the same amount. For more control, toggle the per-corner switch to set each corner independently:
- TL: top-left corner radius
- TR: top-right corner radius
- BR: bottom-right corner radius
- BL: bottom-left corner radius
Per-corner control is great for speech bubbles (one sharp corner pointing toward a character), info boxes with a distinctive notched corner, and card borders where only the top two corners are rounded.
Polygon & Star Sides
Two shape types let you configure how many sides or points they have:
- Polygon: 3–12 sides. A 3-sided polygon is a triangle, 6-sided is a hexagon, 8-sided is an octagon, and so on through a 12-sided dodecagon.
- Star: 3–12 points. A 3-point star is a classic three-pointed star shape, and the count increases from there.
The sides/points slider appears in the properties panel when either shape type is selected. Changing the count updates the shape live on the canvas.
Gradients
Shapes support three gradient types, all applied via the Gradient dropdown in the properties panel:
- Linear: a straight transition from one color to another. Adjust the angle (0–360°) to control the direction of the blend.
- Radial: color radiates outward from the center of the shape to its edge.
- Conic: color sweeps around the center of the shape in a circular arc.
Each gradient type uses two color stops. Click each swatch to change the start and end colors. Gradients replace the solid fill color when active.
Tip: Use a radial gradient on a circle to create a gem or orb effect. A linear gradient on a rectangle at a shallow angle gives a metallic sheen that works well on buttons and cost badges. Conic gradients make convincing color-wheel or radar-sweep decorations.
SVG Pattern Fills
Instead of a solid color or gradient, you can fill a shape with any of Chitmunk's 32 built-in SVG tiling patterns. Click Choose Pattern in the properties panel to open the pattern picker.
The 32 patterns are organized into 4 categories:
- Geometric: grids, diamonds, hexagons, chevrons, and other repeating geometric forms.
- Organic: waves, scales, leaves, and natural textures.
- Abstract: dots, lines, crosshatch, and minimal repeating marks.
- Themed: stars, hearts, and motifs suited to game card designs.
Patterns tile seamlessly at any shape size: no stretching or seams. The pattern color is controlled by the shape's fill color, so you can apply any tint without switching patterns. To remove a pattern and go back to a solid fill, click Remove Pattern in the picker.
Shadows
Drop shadows give shapes visual depth, making them read as floating above the card surface. Shadow controls in the properties panel:
- Color: the shadow color. Dark semi-transparent values work for most cards; colored shadows can suggest a glow or highlight instead.
- Blur: 0–40px. A blur of 0 gives a hard-edged shadow; higher values produce a soft, diffuse shadow.
- X offset: horizontal distance between the shape and its shadow. Positive values move the shadow right.
- Y offset: vertical distance. Positive values move the shadow down.
Shadows are especially effective on shapes used as card borders or info panels, where the slight lift helps them stand apart from background art.
Common Uses
A few patterns that come up frequently in card design:
- Card borders: a rounded rectangle sized to the card with fill opacity 0 and a solid stroke. Duplicate it for a double-border effect.
- Info boxes: a rectangle with a low fill opacity (20–40%) overlaid on card art to create a readable area for text without fully obscuring the image.
- Cost indicators: small circles or stars in the corner of a card to show mana cost, action cost, or point value.
- Decorative dividers: a Line element spanning the card width to separate a title area from the body text.
- Faction symbols: Shield and Banner shapes filled with a faction color, used as a background for an icon or letter.
- Damage markers: a Star or Cross shape used as a burst or badge to call out a damage or special-action value.
Tip: Combine shapes with blend modes for advanced layering effects. Setting a shape's blend mode to Multiply or Overlay lets the card art show through while the shape still contributes color and tone. Find blend mode controls in the Advanced section of the properties panel.
Shapes vs. Generators
Shapes are static geometric paths: great for borders, decorations, and simple graphics. For complex, multi-part game components (grids, tracks, spinners, stat displays), use Generators instead. Generators produce rich parametric visuals from configurable settings.
You can also convert any generator into a group of shapes via right-click → "Convert to Shapes" for manual editing.
Tips
- Shapes as text containers: Stack a rectangle behind a text element, give the rect a fill, and position your text on top. This is more flexible than using the text element's built-in background because you can style the container independently with gradients, patterns, or rounded corners.
- Shield and Banner for faction design: These two shapes are purpose-built for faction and team indicators. Fill with your faction's primary color, then add an icon or abbreviation on top for a clean heraldic look.
- Pattern fills for texture: A subtle crosshatch or scale pattern on a rectangle adds tactile texture to a card zone without importing any external images. Pair with low fill opacity for a refined look.
- Consistent corner radius: If you use rounded rectangles across multiple card types, pick a single radius value and stick with it. Consistency in corner rounding gives a set of cards a polished, intentional feel.
- Line weight matters: A 1px stroke reads as delicate and fine; a 4–6px stroke reads as bold and structural. Match the weight to the visual weight of the rest of the card.