Getting Started
4 guidesGetting Started
Open the editor, learn the interface, add your first elements, and save your project.
Read guide → BeginnerKeyboard Shortcuts
Complete reference for every keyboard shortcut in Chitmunk: editing, transform, canvas navigation, and more.
Read guide → BeginnerTemplates
Jump-start your design with 135+ built-in templates across 24 component sizes: Fantasy, Horror, Sci-Fi, Party, Euro, and more.
Read guide → BeginnerVersion History
Auto-save, checkpoints, restoring previous versions, and cloud sync.
Read guide →Elements & Styling
8 guidesText Effects & Styling
Add outlines, drop shadows, glows, gradients, and more to text. Learn all 5 text effects, 12 one-click presets, curved text, transforms, and overflow options.
Read guide → IntermediateImage Editing
Edit images non-destructively with 8 adjustable filters, 6 clip shapes, 4 fit modes, and border/shadow controls.
Read guide → IntermediateShapes & Decorations
Add rectangles, ellipses, stars, polygons, and 17 more shape types. Supports fills, gradients, patterns, strokes, and shadows.
Read guide → BeginnerTables & Stat Blocks
Add data tables and stat blocks to your cards with header styling, alternating row colors, and CSV binding.
Read guide → BeginnerQR Codes
Add QR codes to your cards with custom data, CSV binding for unique codes per card, and color customization.
Read guide → IntermediateIcon Repeater
Repeat icons based on CSV data: health pips, star ratings, resource costs. Supports grid layout, fractional icons, and inline syntax.
Read guide → BeginnerClip Art Browser
Browse 275K+ icons via Iconify, 523 Kenney board game art pieces, and 32 SVG tiling patterns, all built in.
Read guide → IntermediateCustom Fonts
Browse 1,000+ Google Fonts or upload your own .ttf, .otf, .woff, and .woff2 files for unique typography.
Read guide →Data & Automation
5 guidesCSV Data Merge
Generate unique cards from spreadsheet data. Use template syntax, conditional visibility, and image bindings.
Read guide → IntermediateData Mode
Edit your CSV data side-by-side with a live card preview in the built-in Data Mode spreadsheet editor.
Read guide → AdvancedConditional Logic
Use conditional visibility and text transforms to create smart cards that show different content per CSV row.
Read guide → AdvancedAI Image Generation
Generate card art with AI Horde (free, community-powered) or your own local Stable Diffusion server.
Read guide → BeginnerThe Acorn Cauldron
Generate unique AI card art for your entire deck from one recipe.
Read guide →Design Tools
4 guidesLayers, Groups & Symbols
Manage element ordering, visibility, and locking. Group elements, create master elements for every card, and build reusable symbols.
Read guide → AdvancedAlignment & Layout
Align, distribute, and transform elements with precision. Covers alignment tools, distribution, match size, blend modes, anchor points, and more.
Read guide → IntermediateAdvanced Tools
Eyedropper, measurement tool, ruler guides, context menu, style copy/paste, TGC template overlay, and UI scale.
Read guide → IntermediateParametric Generators
37 configurable game components: grids, tracks, spinners, stat displays, tech trees, maps, and more. Drop, configure, render.
Read guide →Specialized Designers
5 guidesDice Designer
Design custom dice with pip, number, and icon face modes. Style each face independently and bind values from CSV data.
Read guide → IntermediateBooklet Designer
Create multi-page folded booklets: rulebooks, player aids, and accordion inserts. Manage pages, spine binding, and print layout.
Read guide → IntermediateBox Designer
Design tuck boxes, hook boxes, and rigid boxes. Side-by-side top/bottom view, TGC overlay templates, and 3D fold-map preview.
Read guide → IntermediateDocument Designer
Multi-page flat documents for rulebooks, player aids, and reference sheets. Page templates, margins, and master elements.
Read guide → IntermediateDial Designer
Two-disc workspace for game dials: configure segments, rotation mechanics, and reveal windows for action selection and stat tracking.
Read guide →Playtesting & Analytics
2 guidesPlaytest Simulator
Virtual tabletop for playtesting your game designs. Manage decks, place tokens, define snap zones, and track game state with full undo.
Read guide → AdvancedBalance Analytics
Analyze keyword frequency, detect duplicates, visualize balance heatmaps, and surface design insights from your card data.
Read guide →Publishing
4 guidesExport & Validation
Export cards as PNG, JPEG, WebP, PDF, Tabletop Simulator spritesheets, or Print-at-Home PDF. Run the built-in design validator before you export.
Read guide → IntermediatePrint-Ready Checklist
Understand bleed zones, safe zones, validation checks, and export settings for professional print results.
Read guide → IntermediateTGC Upload
Upload your entire project directly to TheGameCrafter for print-on-demand production.
Read guide → IntermediateGoogle Drive & Sheets
Save projects to Google Drive, share with collaborators, and sync card data live from Google Sheets.
Read guide →